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Though I should probably actually talk about what sets this movie apart from the other installments. It also can’t be easy for fans coming off of UBW, which I only recently started and finished to get ready for this review, who may have grown used to the presence of characters like Rin and her servant Archer, who were focal points in that version of events and now are barely afterthoughts here, much like a lot of characters seen more prominently then than here. Essentially, you will have had to have seen both Zero and UBW in order to not be completely lost, which I can’t see as anything other than a detriment. Unfortunately, this results in a very jarring lockout for fans that may be jumping into this for the first time, and even people like me who are familiar with the material (I even almost brought a friend along to see how someone who is completely in the dark would react but likely Reddit talked me down). It’s understandable that they wouldn’t want to retread scenes that fans have seen so many times before like Saber’s initial summoning or the explanation of the Holy Grail War, especially when their previous cracks at those parts are likely still fresh in a lot of viewers’ minds. Whereas Zero was at least a separate story and UBW used the gap between versions to catch people up on the basics of the plot, Heaven’s Feel finds itself in a precarious position. To be clear, I bring up all of this seemingly erroneous production backstory to explain what might be the series’ most interesting and distinctive feature is also be its greatest and most crippling weakness, especially for this new movie.
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Thus, after proving themselves capable of adapting the prequel story “Fate/Zero” in 2011 on top of other previous works in that franchise, another studio named Ufotable took charge of giving the series another honest go by properly adapting UBW in 2014, and when that proved to be a hit, moving onto adapting the final route, “Heaven’s Feel”, into a trilogy of films. DEEN tried again in 2010 by releasing a film only focusing on the second route, “Unlimited Blade Works”, this time going the exact opposite extreme and making the story a husk of its source material. Studio DEEN attempted to merge all three stories into one in their 2006 anime adaptation, which was decidedly considered a failed attempt because of how poorly these elements came together as a singular story (on top of generally poor animation for its time). As such, you almost end up with three separate stories, or “routes”, that come together to fill in a bigger picture that one alone wouldn’t show. All three cover the same basic story of Shiro Emiya partnering with the servant Saber and partnering with Rin Tohsaka in the Holy Grail War, but each one takes these starting points in completely different directions and areas of focus. As visual novels are a type of computer game, unlocking all of these scenarios goes hand in hand with the instinct of someone who plays them.
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Many know the original visual novel from 2004, and its noted quirk of, after completing the initial plot titled “Fate”, allowing the player to unlock two extra plotlines as massive diversions from the original plot. For the numerous anime studios, animators, and actors, this is the act of adapting Fate/stay night. For the mages of the franchise, this object to replicate is the Holy Grail of myth. They try this many times across multiple decades, and each time get a little closer, but still don’t quite succeed, sometimes with disastrous results. In the broadest of strokes, the plot of Fate/stay night revolves around a group of skilled individuals gathering their talents to try replicating a legendary object of the past. Knock, knock, knocking on Heaven’s Feel, hey, hey, hey-hey, yeah…